Ludum Dare 42: Treasure Chest #76


What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).



Screenshot of "Withsand"

“Withsand” by TerraCottaFrog.

Many dangers lurk in this strategic desert shooter, as there are not only your human enemies who want to kill you, but also scorpions and a menacing sandstorm. If you or your base are attacked too hard or you land in the narrowing storm, then the game is over. The most interesting element is that your base is mobile and you can carry it around with you (and by doing so you can run away from violent waves of attack), but at the same time you can not shoot while you are carrying it, which gives the whole concept a nice tactical touch.


Screenshot of "ENOCH'S SALT"

“ENOCH’S SALT” by KRP.

This version of “Breakout” is on a narrative level probably the strangest and most exciting version I’ve ever seen. Everyone has to find an interpretation of the story for themselves, but in terms of atmosphere, this is a little gem that I would not want to hide from anyone.


Screenshot of "Scaling Up"

“Scaling Up” by Kris Smith.

You’re a dragon who wants to beautify their hoard and make it more valuable to win a contest. So, what’s the best way to do that? Of course! You just need to ask other fantasy creatures like goblins, mimics and ghosts, if they maybe have something they would like to trade! However, not every treasure is worth the same and every creature has a different taste. Therefore, it is worthwhile to go into the conversation and get hints on the taste of the exchange partner (or another creature). All in all a sweet designed trading simulator.

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