Ludum Dare 43: OVERCHARGE

“OVERCHARGE” by Jonas Tyroller & Yannick Pawils.

“You can overcharge turrets which makes them deal additional damage for a period of time. Unfortunately it also destroys them.”


Imagine a tower defense game in which you cannot build or reposition towers. Your only option is to upgrade the towers, but they will simply be destroyed a short time later as a side effect. This is the concept of “OVERCHARGE”. As if this reinterpretation of the well-known genre was not enough reason to recommend the jam submission, it also impresses with an exceptionally good puzzle design. The mere exploitation of the firepower of the upgraded units is not enough to win one of the five levels. Instead, the structure of the respective world, the already determined positions of the towers and the occurrence of the enemy waves must be taken into account in order to find out the optimal time of each upgrade. It is also exciting to find out about the different shooting behaviours of the turrets and how to use them for your own benefit.

All of this creates an interesting learning curve. The player will be tied to each round in “OVERCHARGE” until the victory is finally achieved. But if one level is too frustrating, do not worry too much about it, as you can simply jump to the next stage by pressing the “N” and “L” keys at the same time. All in all, the jam entry features an ingenious gameplay concept, that is positively underlined by the minimalist, but effective arcade style. >>PLAY

avatar