Ludum Dare 45: Uballto

“Uballto” by Omiya Games (Taro Omiya).

“Welcome to […] a Linux distribution for […] distributing balls. […] [In] this desktop environment, dialog windows are used to guide balls to their target flags. Do you have the technical wits to master [it]?”


In “Uballto”, you have to guide a soccer ball to a flag on a desktop screen to pass a level, but somehow the whole level appears to be empty. To change that, you just have to open up the minimized program windows and drag them around to create a temporary path! Each window type reveals a different sort of underground. For instance, Windows with the title “Base” a pure path, while “Block” windows can contain some obstacles to reduce the tempo of the ball. “Water” windows on the other side will lead the ball on a road with water physics, so that it will float to the surface.

In the past few years, we already experienced some fantastic jam submissions that used the borders of application windows as a core game element (like Daniel Linssen’s fantastic Ludum Dare 35 entry “windowframe” or “Rude Bear Resolution”, made for Ludum Dare 42 by Alex Rose, João Dias & John Pennington). But thanks to the variety of element layers, “Uballto” offers a completely new approach to this mechanic, making it a very clever and fun physics game that I highly recommend. [PLAY]

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