Ludum Dare 46: ADRENA-LINE

“ADRENA-LINE” by Daniel Linssen.

“[I]n each level you want to get to the button before you run out of time. [T]he amount of time you have for each level slowly decreases over time. […] [T]he levels are procedurally generated and are built to guarantee that the button is always reachable from the starting position and is always at least eight button presses away.”

“ADRENA-LINE” is a maze game which will let your blood boil in the best sense, as it becomes quite hectical, but also immensely addicting. You are in charge of a square figure and can move it upwards, downwards, left or right. Whenever you do that, it will rush to the next wall in that direction – no single steps are possible, dashing is the only movement mode here. You goal is to push the button with a certain timeframe. See the dark bar in the lower center of the screen? It reduces itself. When both ends of it meet in the middle, then it is game over for you.

However, when you successfully pushed the button, a new maze will appear. Your own position will still be the same, but the whole room structure and naturally the position of the button will have changed. Something else will be different: The dark bar will shrink now faster and faster. That is the great twist of “ADRENA-LINE”.

The simple basic concept of maze puzzle games suddenly becomes interesting when you as a player are under time pressure. With some great audiovisual feedback it always feels satisfying to solve one of the levels, but “ADRENA-LINE” will not let you catch a breath. And now it is your turn to go for the ultimate highscore. Good luck! You will definitely need it. >>PLAY