“The Tram” by Red Skald.
“A short game about New Year’s Eve [and] being afraid.”
Sometimes it doesn’t need much to create an intense atmosphere in a game, just like “The Tram” is able to prove. The non-player characters are in a transition state and know how to reflect themselves, and this way they might be able to connect to you as well. Visit a bar where all guests are fading away. Take a step into an abandoned lighthouse. Talk with a stranger in front of an hospital. And take a look out of the windows in the tram. Who knows what you might encounter on your ride. >>PLAY