“Deepdive” by Free Lives (Sam Alfred, Evan Greenwood & Jarred Lunt).
“[A] short procedurally generated diving roguelike about exploring the depths. Manage your oxygen, scan new species of fish, mine minerals, explore the depths, but be careful not to spring too many leaks in your helmet. Then, come back to your boat to upgrade your gear so you can go deeper next time.”
One secret is lying all the way down at the bottom of the ocean, but before you can explore it, you must improve your diving equipment; that is the core concept of “Deepdive”. Sadly, the world in this jam game is still traversed by capitalism, so some money has to be earned to unlock the better gear. That can be done by either mining the resources that are hidden in the reefs or by identifying the different fishes that are living in the area.
Whenever you think you have done enough, you can swim back to the surface and go into your research submarine. Depending on your success, you will gain some bucks to either upgrade the strength of your mining laser, the movement speed of your wetsuit, the capacity of your oxygen tanks or the amount of stuff you can carry with you. Each little upgrade leads to further progress, allowing you to prolong your diving trips. Keep in mind that not all underwater creatures are too keen of you, so that it is possible that they attack you on eyesight. Believe me when I say nobody needs a broken helmet a hundred meters below the surface. [PLAY]