“Solve puzzles using unconventional input[.]”
In the beginning, “Redirect” is just one simple, ordinary puzzle game, like all the ones you have already seen a thousand times. However, in the second level that perception changes slightly, as the assignment of the keys is not the same anymore: Suddenly, the upper arrow key lets the character move to the right, the right arrow key will move it downside et cetera.
Each level features a new key-binding and thanks to the clever level design, it is not just an annoyance for the players, but an important part of the game design. In later levels one key can do multiple things at once or on the first press it does one thing and on the second press another one. “Redirect” develops an interesting rhythm thanks to that. >>PLAY