Procedural Generation Summer Jam 2018: Treasure Chest #64


What’s a “Treasure Chest” article?

It’s a short text and video compilation of three to five small jam games we really liked for some reason (like core concept, artwork, effort etc.).



Screenshot of "Slime Garden"

“Slime Garden” by Borderline Games (Constantin LiétardThomas Denis).

Pull out your cameras, because now you have to shoot the most beautiful pictures of small slimes! In procedurally generated worlds, decorated in wonderful pastel shades, you can wander around and photograph the jumping, cute creatures in the wild. You also have the opportunity to share your best snapshots on Twitter. Great job!


Screenshot of "procban"

“procban” by Egor Dorichev.

If you like “Sokoban”, you will love this game. An infinite number of procedurally generated puzzles are waiting to be solved by you. In addition to the well-known slide puzzles, three additional game mechanics – teleportation portals, unlockable doors, and arrow fields that automatically send objects that are pushed onto them in the shown direction – have been added to further diversify the experience.


Screenshot of "Nightline"

“Nightline” by Colorfiction.

This night train ride may not lead anywhere, and yet it is an interesting, atmospheric experience. The silhouette of a metropolis with all its lights rushes past you while you sit alone in a compartment. There is almost something magical and mesmerizing about attending this everyday spectacle because it focuses on oneself: the journey as the ultimate goal. Give yourself a little break and stare out of the windows.

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