SalvageJam: Suicide by Jagjaguwar

“Suicide by Jagjaguwar” by Mike Kleine.

“A game about walking around and finding things and trying to stay alive.”

You awaken to the sun beaming down on your face. You feel the cold ground pressing against your back. You take a moment to collect yourself, then you stand up and look around. You’re lost in the middle of the wilderness with your two friends, and your car is broken down. Where the heck are you? How the heck did you even get here?

I’m a sucker for innovative narrative mechanics in games, and that’s exactly what “Suicide by Jagjaguwar” brings to the table. The game world is ripe with unique and surprising opportunities to die while exploring and talking to NPCs. With each new life, you’ll begin to notice that subtle parts of the story are changing. The game page boasts 6 unique endings, 19 unique deaths, and 30+ NPCs, making it quite expansive for a jam game. During my playthroughs, I only discovered a couple endings, and what felt like all the deaths (although I’m certain there’s still more to find). >>PLAY