ScoreSpace Jam 8: Luminary

“Luminary” by plasmastarfish.

“Slice through paper lanterns as you climb skyward. Make sure your cuts are balanced, as splitting a lantern exactly in half gives you more height. Travel as high as possible and compete for the [highscore]!”


The gameplay of “Luminary” might make no sense whatsoever – you have to slice paper lanterns in their center to gather an upwards momentum as well as temporary speed bonus -, but it is weirdly satisfying and captivating. Each perfect slice will charge up the special skill of your figure: If the sign at the upper center, which resembles two wings, is completely filled up, you will be rescued whenever you fall down. However, if this skill is not fully charged and you just fall into the abyss, it means game over for you.

Keep in mind that neither okay nor good cuts help you to fill this scale, as only perfect slices count. Do not worry too much about that, though. Whenever you decide to make a new cutting attempt by pressing the left mouse button, you automatically change into the slow motion mode, giving you enough time to carefully adjust the slicing direction. That gives “Luminary” a very specific, fascinating flow. Even though the events inside the game can be quite hectical, it still gives you some kind of control over it. [PLAY]

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