“A contemplative undead tries to find his way back his fellow zombies. On the way, he meets a chatty girl…”
I am quite perplexed about the depth with which zombies are portrayed in this interactive novel. Sure, like it’s nearly always the case with this kind of games, the players will step in the role of an undead, figuring out what – or better who – to eat next of the few living. But even though he can only express himself with grunting sounds, he has some philosophical thoughts to share about the nature of existence, life and not-life.
On one occasion, he finds a little hut in the middle of nowhere. Inside, a violent man and a small girl are residing. The girl is not afraid of the zombie whatsoever, which makes him confused. She also wants him to eat the man, as he beats her sometimes and is in general a mean person. He’s hungry for a brain anyway, so that seems like a great possibility.
If the player chooses to spare the girl (I mean, come on, the game is called “Don’t Eat the Girl”, so you know at least one thing not to do), they’ll both embark on a journey and have the most uncommon, but also sweet ‘conversations’. A refreshing and well-written take on the zombie narrative. >>PLAY