“The Basics Of Sacred Geometry” by Yuliya Kozhemyako.
“[A] game about interactive [three-dimensional] graphics and Unreal Engine 4[.]”
“The Basics Of Sacred Geometry” is an great approach of teaching in a different, very vividly way. I especially love the description of data types via the transformation of flower-like patterns, but all of the seven available chapters are interesting in their own way. So dive into this mystical environment and you might even learn something new. >>PLAY