This is the first installment of “Game Jams with James”: Chats with developers about game jams, games from jams, and short-form games.
For our first “Game Jams with James”, James is talking with Jack King-Spooner, a developer who’s games (like “Dujanah”, “Blues for Mittavinda” or “Mitt Romney and the Sex Doll Case” alias “Mitt and the Doll”) are known for their handmade art, contemplative tones, and enthralling music.
James: How do you feel about short form games?
Jack: I only really make games that take 15-20 minutes to play or games that take 2-3 hours to play. Both I see as pretty short compared with some games out there. These two time frames are perfect for me to both play and to make. To play because it’s more digestible for me, you can see it as a whole easier. To make because you either get lost in the idea making the 15 minute one (but it’s made after a month or something) or you get lost in the lostness making the two-three hour piece and you come out feeling like you’ve been branded on the inside of your skull.
James: Do you think you’ll ever make a game longer than 3 hours?
Jack: Don’t think I’ll make a game that takes longer than three hours to beat but I do like to have extra stuff going on in the peripherals for keen players. You’re quite keen on the less than 30 min game, aren’t you? Would you ever consider making something a bit longer? I think you’ve mentioned it before.
James: “You Must be 18 or Older to Enter” must be the game I’ve spend the most time working on, about 6 months. But even then the game only lasts between 10 and 20 minutes. Longest must be “Innovative Food Company”, with 60 puzzle levels. I do plan on exploring longer-form
projects. Both for commercial purposes and to learn how to do it.
Video of “Dujanah” – game by Jack King-Spooner.
James: What is your favorite game jam?
Jack: Favorite game jam? Not sure. Game Jolt ones used to be pretty exciting and are where I cut my teeth. What about you? Ludum Dare is a classic one but is a bit stressful and weirdly competitive. Competitive is fine but Ludum Dare feels weird in its competitiveness, try hard and you could be the next “SUPERHOT VR”.
James: I’m a big fan of the current Finally Finish Something Jam. It’s great to have low-stress jams encouraging people to make and release projects. What exactly about the stress turns you away?
Jack: There’s something ugly about the time limits when they are too prohibitive. It means people with children can’t take part, people who have deadlines that week, people who have prior obligations. It also seems akin to the tech industry’s ’crunch’. They could just say instead of crunch time that it is jam time. Wasn’t there someone who said that game jams are great practice for crunch? I guess it comes down to one’s ambitions for the jam. Messing around with an idea for a weekend is pretty fun. Feeling like you have to miss sleep and piss in a bottle to complete something which will be better that the next person’s work sounds like a fool’s game. What do you think about this?
James: I can’t say I’ve ever seriously competed in a game jam; never done the Ludum Dare competition, only the longer friendlier jam version. For me, jams have always been a way to explore a new idea. When I stay up to work on a jam game, it’s because I’m excited for the idea, not because of an obligation to finish it in crunch time. More recently, I’ve been using game jams as ways to jump-start projects. Then I finish them up in the weeks after.
Video of “Blues for Mittavinda” – game by Jack King-Spooner.
James: What’s your favorite game jam game that someone else made?
Jack: “Crime Zone” perhaps. There was another crime game I liked but I can’t remember. You started in the sewer.
James: Any particular “Crime Zone” aspect that helps it top your list?
Jack: Not really, it’s funny and different and short. I wish I could remember that other crime game. There was a gang in a sewer.
James: What’s your favorite game jam game that you made?
Jack: “Mitt and the Doll” is pretty funny. I did some good noise music for that one. Great punchline to it too.
James: Do you think “Mitt and the Doll” holds up today? Any plans for a sequel, direct or spiritual?
Jack: I don’t think any of my games hold up, they’re woefully dated even upon release. Also, politically, reality is stranger than fiction these days in American politics, wouldn’t seem too far fetched that Mitt might have some dubious fetish and was into diamorphine. I don’t think there will be a sequel but I definitely want to move more towards the darker side of things again with future works. Blunter. I think whatever shades of meaning I’ve been going for these past few years isn’t working that well.
James: I’d have to disagree! Your messages have been reaching audiences, and in positive discussion-promoting ways. With that said, I’m all in favor for tonal shifting. If it helps the message, it’ll help the experience.
GIF of “Mitt Romney and the Sex Doll Case” – game by Jack King-Spooner.
Further reading, a few notable Jack King-Spooner games: