“Dead Man’s Crossing” by Adam Findlay, Kevin Carthew, Dan Foster, Oli Wood, David Rogers, Jack Tanner & Maxime Bonin. “The ghost train is stuck in limbo, reliving its last moments. Over and over again it crashes, …
“Where there once was sand” by Oddly Shaped Pixels (Renaud Despinois). “As a sentient machine sent to prospect the surroundings for geological opportunities, will you […] unveil what may lie beneath the sand[?]” For me, “Where there once …
“Strolling” by Beavl Games (Nico Saraintaris), Nicolás Recabarren & Fernando Martinez Ruppel. “Pedro stays silent for a bit and observes his companion. Suddenly, he makes a crazy statement. Mariano is astonished… How did [Pedro] know what [Mariano] was …
“Animation 101” by Kishimoto Studios & Ana Yomiell. “Join the adventure of a student learning about animation.” “Animation 101” is lovely to look at, but involves some tedious work as gameplay, as you will have to color pixel figures and…
“Awake” by Storyyeller Games (Jens Bahr, Nicolas Rathje, Karolin Kraut & Marc Glasze) & Voice Acting Power Squad. “The night seems to be endless, and the same can be said about the trials the protagonist Marc …
“Through the Playground” by Sergei Ryzhov, Victor Komarov, Boris Scherbinkin & Vasily Kashnikov. “[A] surreal adventure game with unique visual style, mysterious atmosphere and a stunning music score. [The g]ame is inspired by creepy post-soviet playgrounds. [The p]layer makes …
“Nothing Can Stop Us” by Daniele Giardini & Benjamin Burnes. “A short dialogue-based […] [g]ame about people, a hill, and old—but not necessarily good ol[d]—days.” “Nothing Can Stop Us” proves to be a game with an eye for detail, …
“The Shortest Journey” by Matthew John Frith & Paul Zimmermann. “A short, dialog[ue]-free point and click adventure game[.]” I for myself find the lack of verbal communication in adventure games always pretty interesting. It is just great to see …