Let us cut to the chase. No slightly ironic introduction this time. We just want to say one thing: Thank you. 2020 was a dumpster fire of a year, we all know that. But still, so many of you continued…
The Bundle for Racial Justice and Equality did not only come with many video games, but also with a big package of physical games, as this part of our article series shows. Besides the forty games that get highlighted in …
“ADRENA-LINE” by Daniel Linssen. “[In] each level you want to get to the button before you run out of time. [The] amount of time you have for each level slowly decreases[.] […] [The] levels are procedurally generated and are …
With the relaunch of the website, the time of our monthly Jam Reports came to an end. But as we still do small recommendations without any written article for many jam and indie games on our Twitter account, we …
“BREAKER” by Daniel Linssen, Martin Kvale & Dubmood. “[A] blend of [“Breakout”], [“Space Invaders”] and [“Ikaruga”.]” Once I had the pleasure to talk on the German-French television channel ARTE about minimalistic game …
In May, we recommended forty-nine entries made for eleven different jams, so join us on a journey to bring your own art museums, pixelated bee hives, single rooms with unlimited content, mystical and beautiful places in the void, the bowling…
For most online magazines, “Super Mario Odyssey”, “The Legend of Zelda: Breath of the Wild” and “PlayerUnknown’s Battlegrounds” are the Games Of The Year 2017. While these titles surely are great games in their own way, we asked us …
“Path of the Rabbit” by Daniel Linssen. “[Build] a small world full of paths for your rabbit to follow. [You] can build on top of old tiles, but you can only build five tiles wide, five tiles deep and …
2016 was a stunning year for the game jam culture: Over 7.000 Ludum Dare entries were created overall, hundreds of smaller and bigger other jams were running, we could ramble on and on. To celebrate this wonderful gaming scene, we…