Ludum Dare 46: ADRENA-LINE

Screenshot of "ADRENA-LINE"
“ADRENA-LINE” by Daniel Linssen. “[I]n each level you want to get to the button before you run out of time. [T]he amount of time you have for each level slowly decreases over time. […] [T]he levels are procedurally generated …
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Treasure Chest: August 2019

Treasure Chest: August 2019
With the relaunch of the website, the time of our monthly Jam Reports came to an end. But as we still do small recommendations without any written article for many jam and indie games on our Twitter account, we …
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BREAKER

Screenshot of "BREAKER"
“BREAKER” by Daniel Linssen, Martin Kvale & Dubmood. “[A] blend of [Breakout], [Space Invaders] and [Ikaruga.]” Once I had the pleasure to talk on the German-French tv channel ARTE about minimalistic game design and why minimalism doesn’t mean …
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The Jam Report: May 2019

The Jam Report: May 2019
In May, we recommended forty-nine entries made for eleven different jams, so join us on a journey to bring your own art museums, pixelated bee hives, single rooms with unlimited content, mystical and beautiful places in the void, the bowling…
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GOTY 2017: Game Jam Edition

GOTY 2017: Game Jam Edition
For most online magazines, “Super Mario Odyssey”, “The Legend of Zelda: Breath of the Wild” and “PlayerUnknown’s Battlegrounds” are the Games Of The Year 2017. While these titles surely are great games in their own way, we asked us …
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GOTY 2016: Game Jam Edition

GOTY 2016: Game Jam Edition
2016 was a stunning year for the game jam culture: Over 7.000 Ludum Dare entries were created overall, hundreds of smaller and bigger other jams were running, we could ramble on and on. To celebrate this wonderful gaming scene, we…
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Ludum Dare 37: Walkie Talkie

Screenshot of "Walkie Talkie"
“Walkie Talkie” by Daniel Linssen​. “Send messages[.] Receive messages[.] Play messages[.]” The whole concept is utterly brilliant: “Walkie Talkie” is a small, playable chat system, as all the letters and characters become elements of a platformer level. Think of …
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