“Infinity Inc.” by George Kobyakov. “Find a clone gun, create your own clones and overcome deathly traps by destroying them!” “Infinity Inc.” has neat little puzzles, a great control scheme for keyboards and an evolving gameplay. Also, there are …
“Ananke” by Oddly Shaped Pixels (Renaud Despinois) & Jonathan Romero Ruiz. “Explore the company, talk [with] the employees, find out what’s going on… But try to be discrete or else snooping around could lead to dramatic consequences.”…
“Garmoniums” by Fedya Balashov. “[A] small exploration audio-visual game. […] It’s about space, dogs, glitchy worms and strange sounds of godforsaken planet. […] Don[‘]t forget to jump and have fun!” I do not ‘get’ “Garmoniums”, but I do not …
“Missing Translation” by Luis Díaz Peralta, Gustavo Santos, Albert Fernández & Tice Thomason. “[S]olve over [hundred] puzzles[.] […] [I]t includes an original language that we have to decipher in order to find the way home.” Up for …
“Venti Mesi” by We Are Müesli (Claudia Molinari & Matteo Pozzi), Germano Lanzoni & Francesco Fontana. “[A] collection of playable stories about Italian [r]esistance and [l]iberation from [n]azi-[f]ascism. [Twenty] fateful months (from September 1943 to April 1945), [twenty] …
“Sort the Court!” by Graeme Borland, Amy Gerardy & Bogdan Rybak. “You play a king who’s in charge of all kinds of important decisions. Give your decree in simple yes or no answers, and help the kingdom grow! …
“MEAT, Inc.” by Kishimoto Studios. “[This game shows t]he first day in the lives of chicks in the meat industry[.]” “MEAT, Inc.” is a kind of ‘documentary’ video game and works great as proof of concept for this genre. …
“Trappy Mine” by rogueNoodle. “Race against time, using your pickaxe and bombs to mine to the bottom where treasure awaits. Avoid spikes, explosions and crushing crates and collect as much coal, diamond and coin as possible to compete for …
“Sushido” by Diptoman Mukherjee. “Catch [fish] and make sushi!” “Sushido” reminds me of “Ridiculous Fishing” and that alone might be a good indicator of the fun factor. Catch as many fish as you can and try to avoid obstacles, …