Since this blog’s launch, I have had the honor and privilege of presenting my forty favorite jam games of the year six times. This format was always two things at the same time for me: Firstly, I celebrated the …
“LCD DREAM ESCALATOR” by Michael Savage-Benoist, Nicholas Black & Mike Crawford. “What am I going to do with all this money[?] Some rats appear to be bigger than others! I hear bubbling.” The sonorous name “LCD DREAM ESCALATOR” obviously …
“Short Rest” by SweetHeart Squad (Sean S. LeBlanc, Michael Hetman & Ian Martin). “A cute but deadly [deck-building] roguelike with unique spark. Carefully strategize as you make your way through the dragon’s dungeon, and save the village …
“Devil’s Handshake” by gripgrap. “In this [brain busting] tile-based puzzle game, traditional [four-directional] movement is something you [should not] take for granted. Activate the powers imbued in each of your several arms in order to push and drag yourself around…
“ant game” by E.E-Wick. “The queen ant has ordered her subordinates to collect [five] pieces of food for the day, some lives will surely be lost in the effort. Traverse a labyrinthian grassland, fight off and harvest treacherous creatures. [It …
“TAILSPIN!” by Team Bugulon (sarn, Oroshibu, Attfooy, THX, Shrombus, SnakeBlock, bub, Mista Jub & squp). “Play as a treasure seeking canary and drill through [four] unique worlds of action packed platforming. …
“Below the Ocean” by Ismael Rodriguez. Visually, the underwater platformer “Below the Ocean” is kept minimalistic, but three different game mechanics can be found here, all of which harmonize wonderfully with the narrative setting. We play a treasure hunter …
“Wiki Vortex” by impbox. “Get lost in a vortex of Wikipedia exploration, complete quests and escape[.]” Ten minutes ago you were reading up on the mating habits of anglerfish on Wikipedia, but now you are suddenly researching the production …
“Sticky Slimes” by SominStudios. “Stick [together to reach new places.]” In the puzzle game “Sticky Slimes” there is only one goal per level: One of the green monsters must reach the stairs that lead to the next challenge. Problematically, …