“Microscopia” by azurenimbus. “A game about identity and self-discovery.” It’s stunning how fast you can feel lost. In “Microscopia”, you play as a small part of a bigger microcosm. You can move freely and you just got one goal: …
“6 Degrees of Sabotage” by Lucas Pope. “There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances. Review the security tapes from today to track the note …
“Memento XII” by Sébastien Bénard. “Day 4380 of your prison term. [Twelve] years. And many more to come. But something strange is happening today… A mysterious puzzle seems to unfold in your cell.” “Memento XII” offered me one of …
“Fracuum” by Tyler Glaiel. Dive into a trippy maze of madness, deeper and deeper, shoot your way, run, hide, but dive, dive, dive! The map of “Fracuum” is so goddamn crazy, you can only adore such excellent level design. …
“Desire” by Eric Raué. “[A] citizen placement game where you try to fulfill everyone’s desires as best as you can on a tiny, yet bigger than where they started, island. There are different kinds of desires.” “Desire” is a …
“Real War” by nuprahtor. “[A] game about real war.” Wow, I love the metaphors and the whole analogy in this excellent jam game. While it may seem at the first glance that the title “Real War” could be just …