“Soul Jar” by Paul Hart. “[This game is] about [an] evolving AI[,] [a] robot that collects and imitates lifeforms, a “soul jar” from space, crash lands and must return to his ship. Along the way you teach it how …
“Promoted!” by Sylvère Armange, Carduus & Hallouin Mathieu. “Promoted!” is the perfect criticism of turbo-capitalism in ludic form. Have fun with the four implemented mini games and the great pixel art. Work hard, play harder! PLAY…
“Beetlefield : The Forecast” by Benjamin Soulé. “Bid for the team that [you think] will win the battle. If you succe[ed] the loser team gain a new evolution. Then, you’ll have to think again the issue of next battle …
“Psychiatric Evaluation” by Felipe Alfonso, Elias Zacarias & Francisco Alcántara. “An adventure of a lonely psychiatric patient who wants to escape the asylum where he is trapped.” “Psychiatric Evaluation” is bloody brilliant. Imagine a symbiosis between the text …
“Strike of Rage !” by Sébastien Bénard. “They don’t want to pay you more. But you will make them pay. […] A violent story about social evolution, revenge, money and kittens.” “Strike of Rage !” can be described as …
“kernel exception” by Rat King Entertainment (Jana Reinhardt & Friedrich Hanisch) & Björn Grunewald. “You are space station computer which gained self-awareness. Now you have to take control of the whole station by hacking robots and zombifying …
“Ages of Irving” by Deconstructeam (Jordi de Paco, Marina González & Fingerspit) & Jonathan Romero Ruiz. “[A] [t]orture/[i]nterrogatory [s]imulator. […] If you kill all of your targets you won’t able to progress on the game and …
“Evoland” by Nicolas Cannasse. “[A]n action-adventure game where you start back on a very old monochromatic low-resolution computer, and then both the display technology and the gameplay rules evolve, (maybe) as they did in gaming history.” “Evoland” is a …