Ludum Dare 30: Tinyverse

Screenshot of "Tinyverse"
“Tinyverse” by Jeremy Bouin. “[T]he only way to save the galaxy is to move all the planets to the teleporters […] [by] creat[ing] link[s] between them.” Seriously one of the most satisfying physics puzzle games I ever played. The …
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Ludum Dare 30: MESSENGNR

Screenshot of "MESSENGNR"
“MESSENGNR” by Steve Richey. “X to read messages (don’t) C to close messages (do)” A trippy glitch art experience about delivering a message without opening it. But… Oh, come on, what could go wrong if you do? Just take …
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Ludum Dare 30: Linker

Screenshot of "Linker"
“Linker” by Stas Korotaev, Svetozar the Strong, Alexander Nemov, Alexander Grishanin & Lind Erebros. “[B]uild connections between [different worlds] to protect [their] mutual hearts from destruction.” The idea of building barriers to survive destruction waves is pretty nice. To …
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Ludum Dare 30: Heart Star

Screenshot of "Heart Star"
“Heart Star” by Jussi Simpanen. “Help the friends reach the common goal while swapping between the red and blue world. While the friends might not be able to see each others worlds, they can still interact by serving as …
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Ludum Dare 30: The Legend of Light

Screenshot of "The Legend of Light"
“The Legend of Light” by Yword. “Play as the Hero of Light on his adventure through the world of darkness.” The light effects are pretty awesome, the level design feels great and I really enjoyed the platform-switch-mechanics in that one. …
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Ludum Dare 30: Galilei

Screenshot of "Galilei"
“Galilei” by Nicholas McMahan, Cameron Martin & Harrison Walton. “Picking up the gems adds tracks to the music[.]” I enjoyed “Galilei” for what it is: Some kind of ‘walking simulation’ with beautiful poly-visuals. Explore the world, dive into the …
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