“Wyst” by Tilman Geishauser, Niels Meyering, Robert Pfeiffer, Erik Wittkorn, Jonas Görlich, Fabian Schlarmann & Sven Wilke. “Wander around, discover the parts of the [i]sland, discover the secret workings of Wyst and solve the [m]ysteries.” Up …
“On Tario” by Stefan Srb, Craig Barnes & Josef Ortner. “[A] small sci-fi game about a growing city on […] a planet in a galaxy far away. You play as the mayor’s technical secretary […] doing your daily routine …
“Sort the Court!” by Graeme Borland, Amy Gerardy & Bogdan Rybak. “You play a king who’s in charge of all kinds of important decisions. Give your decree in simple yes or no answers, and help the kingdom grow! …
“Button Betting” by torcado. “You find yourself trapped, chained to a desk with [two buttons] in front of you. Play through each of the challenges to get to the [money game], then bet your hands off trying to [get …
“Sanctuary Station” by Daan Broekhof. “As a benevolent [artificial intelligence] you travel the subspace folds, listening for emergency broadcasts. Where needed, you jump in and assist; and your station grows ever larger…” The amusement offered by “Sanctuary Station” – …
“Initial Conditions” by Michael Pauley. “Humanity is extinct, but the possibility exists to grow it again. We have to get the initial conditions right, by building the first towns along the rivers. Help set up the simulations in this logic…
“Milgram” by Kortuga. “[A] game about pressing one button or the other button. There are three endings to find.” Inspired by the psychological experiment that actually happened, “Milgram” shows off an excellent work on the whole narration (especially …
“Slash Quest” by Big Green Pillow (Balzaque, Diego Sato, Marcus Barizon & André Rodrigues), Mgaia Studio & Breakmaster Cylinder. “[H]elp a courageous little knight swing (and stumble) his evergrowing sword to victory. Killing enemies you grow …
“Sickle & Sword” by Muhammad Siddeek. “Two people are lost in the desert. Will they survive the wilderness?” “Sickle & Sword” is sort of splendid in its simplicity. It is a (story-driven) survival strategy game, which offers just …