co-open

Screenshot of "co-open"
“co-open” by lowpolis (rayzones & Yaffle), Kyle Yerhot, fricochet, Fallon, cool_swords, Scarlet Winter, Sam Machell, Colin Le Duc, samb_rules, Vinzenz, Autumn Rain, Jerry Vishnevsky, Rémi Le Gallo, aido & …
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Marathon Jam: Devil’s Handshake

Screenshot of "Devil's Handshake"
“Devil’s Handshake” by gripgrap. “In this [brain busting] tile-based puzzle game, traditional [four-directional] movement is something you [should not] take for granted. Activate the powers imbued in each of your several arms in order to push and drag yourself around…
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Inside | Out

Screenshot of "Inside | Out"
“Inside | Out” by Yoan Allibert. “[This game is] a recursive first-person adventure set under a mysterious dome. The world around you is contained within itself[.] […] Progress and transform the environment around you, bring items into the smaller …
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That Which Faith Demands

Screenshot of "That Which Faith Demands"
“That Which Faith Demands” by Jenna Yow & Austin Miller. “An endless war spanning aeons and galaxies, fought with mechs forged from the bodies of gods. [It is] up to you and your crew to salvage what you can.” In …
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Fossil Corner

Screenshot of "Fossil Corner"
“Fossil Corner” by Brady Soglin, Dylan Payne & Bobby Volpendesta. “In [this game], [you are] a retired paleontologist, collecting fossils and solving evolutionary puzzles in your old garage.” Full disclosure right ahead:Sebastian Standke used a free key of …
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Night Running

Screenshot of "Night Running"
“Night Running” by Zheng Fang. “[A] video game about softness, hardness, opaqueness, transparency, sex, violence, love, hate, confusion, and misinterpretation.” Misinterpretation is one of the themes “Night Running” deals with, and so it may very well be that my own…
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Stick It To The Stick Man

Screenshot of "Stick It To The Stick Man"
“Stick It To The Stick Man” by Free Lives (Evan Greenwood, Rohun Ranjith, Jason Sutherland, Jarred Lunt & Deon van Heerden). “[It is] a [physics brawler] where you fight stick men to get your job back. …
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HOW WE KNOW WE’RE ALIVE

Screenshot of "HOW WE KNOW WE'RE ALIVE"
“HOW WE KNOW WE’RE ALIVE” by Motvind Studios (Leo Köhler & August Håkansson), Imogen West-Knights & Ivan Starenius. “Welcome to Härunga – a small industrial town in the [Bible Belt] of the mid-north of Sweden. You play as Sara, an aspiring …
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Ludum Dare 48: RAMnesia

Screenshot of "RAMnesia"
“RAMnesia” by Chris Siebert. “As you move deeper through the woods, your amnesia runs worse and worse; [but] your character’s memory [is not] the only memory being forgotten. […] [This game] is a puzzle platformer, where if a variable …
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