“co-open” by lowpolis (rayzones & Yaffle), Kyle Yerhot, fricochet, Fallon, cool_swords, Scarlet Winter, Sam Machell, Colin Le Duc, samb_rules, Vinzenz, Autumn Rain, Jerry Vishnevsky, Rémi Le Gallo, aido & …
“Cutout” by Nikita Tsarev. “[A] challenging [“Sokoban”-like] puzzle game but with a twist: [You] can cut holes in the level and then attach them back wherever you like.” My brain melt into a black mush after playing …
“lost in C (#)” by Jan Lygnos & Thalia Darkow. “This game is about a story of a bunch of seamen. Support the crew of […] honorable sailors in their adventures! Can they endure all the mischief on sea? […]…
“The Cold Remains of Warmer Days” by Joarez C. Santini. “[T]he last game of a trilogy about dealing with a breakup and depression. […] I made a game each year to show the [‘evolution’] of the feeling and now it…
“The Colors of Days To Come.” by Joarez C. Santini. “[A] narrative experience about dealing with breakups and depression.” “The Colors of Days To Come” seems to be a sequel to the developer’s former Ludum Dare submission called “Forever Someday”…
“CARamari: Tentacle Four-Way” by David Tyler Edwards, Justin Pando, Marlowe Dobbe, Nyssa Oru & Taylor Ambrosio Wood. “You are a squid on your first day at the job as a traffic conductor. Wave cars through [four] …
“Forever Someday” by Joarez C. Santini. “[A] psychological experience about breakups and depression.” I love the surrealistic aesthetics and the translation of inner feelings into game mechanics in “Forever Someday”. Play it and you may feel just as empathic as …
“Strolling” by Beavl Games (Nico Saraintaris), Nicolás Recabarren & Fernando Martinez Ruppel. “Pedro stays silent for a bit and observes his companion. Suddenly, he makes a crazy statement. Mariano is astonished… How did [Pedro] know what [Mariano] was …
“i drew this because i was bored” by DragonZBW. “You are a character, scribbled out on a sheet of notebook paper. You were drawn for a purpose. But what was that purpose? Shapeshift your way through a world of …