GBJAM 9: Necrow Co.

Screenshot of "Necrow Co."
“Necrow Co.” by King Worrell & Zahran Worrell. At the titular “Necrow Co.” crows work as psychopomps, beings that collect the souls of the deceased and escort them to the afterlife. The protagonist of this wonderful platformer is …
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A Game By Its Cover 2021: Short Rest

Screenshot of "Short Rest"
“Short Rest” by SweetHeart Squad (Sean S. LeBlanc, Michael Hetman & Ian Martin). “A cute but deadly [deck-building] roguelike with unique spark. Carefully strategize as you make your way through the dragon’s dungeon, and save the village …
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GAMinG Jam 2021: Candela

Screenshot of "Candela"
“Candela” by Geminimax & Otávio Oliveira Biavati Pereira. “[This] is a challenging puzzle platformer about colors and mixing them. Mix and match the blue and red flames to pass obstacles, activate platforms and protect yourself from turrets, forging the path …
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BOBA

Screenshot of "BOBA"
“BOBA” by Casey MacNeil, Dalton Leavey, Connor Grail & Sony-Shock. “A game about bubbles and stopping time[.]” If ever a video game was comparable to a drink, this is probably it: “BOBA” is – not only because …
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Sokpop Community Jam: ant game

Screenshot of "ant game"
“ant game” by E.E-Wick. “The queen ant has ordered her subordinates to collect [five] pieces of food for the day, some lives will surely be lost in the effort. Traverse a labyrinthian grassland, fight off and harvest treacherous creatures. …
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HOW WE KNOW WE’RE ALIVE

Screenshot of "HOW WE KNOW WE'RE ALIVE"
“HOW WE KNOW WE’RE ALIVE” by Motvind Studios (Leo Köhler & August Håkansson), Imogen West-Knights & Ivan Starenius. “Welcome to Härunga – a small industrial town in the [Bible Belt] of the mid-north of Sweden. You play as Sara, an aspiring …
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Ludum Dare 48: RAMnesia

Screenshot of "RAMnesia"
“RAMnesia” by Chris Siebert. “As you move deeper through the woods, your amnesia runs worse and worse; [but] your character’s memory [is not] the only memory being forgotten. […] [This game] is a puzzle platformer, where if a variable …
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