“C.H.A.I.N.” presented by The Haunted PS1 community, organized by Adam Pype, featuring games made by Jazz Mickle, Adam Pype, Viktor Kraus, Z. William Swanson, DuendeonFuego, David Rodríguez Madriñán, Colter Wehmeier, Bill Derrah, …
“Don’t Get The Job” by River Forge Games, Yannick Pawils & Bonicle. “Your recruiter has accidentally set up an interview with some crazy people at a company called The Forum! Your task is simple, just go through the motions and whatever …
“Sticky Slimes” by SominStudios. “Stick [together to reach new places.]” In the puzzle game “Sticky Slimes” there is only one goal per level: One of the green monsters must reach the stairs that lead to the next challenge. Problematically, …
“Machine Dream” by pipotchi & SubjectLoser. “[Use] your magnet head to pull yourself out of the […] dark pit where titans slumber[.]” You better not be half asleep when you try out the puzzle platformer “Machine Dream”. Here you control a…
“game inside a game” by Sam Hogan. The “game inside a game” is less of a metagame than the title might initially suggest. Instead, it is an exceptional puzzle title that has implemented recursion into both the level design …
“When The Past Was Around” by Mojiken Studio (Eka Pramudita Muharram, Brigitta Rena Estidianti, Alice Elwin, Kris Antoni Hadiputra, Ahmad Fadlillah, Nick Romario, Bangkit Myarso, Seto Aji Nugroho, Dimas Novan Delfiano, …
“game=lost” by Kristian Kallio. “[A] puzzle game that is played primarily through the Windows [File Explorer].” In “game=lost” your only goal is to start a video game. Of course, it is not enough to double-click or perform similar simple …
“SURGE” by Reeds. “[A] very short puzzle adventure game that sees the power constantly going out.” In “SURGE” we play a video game within the game, controlling the hero in an oldschool adventure. The plot itself is quite generic: …