“Press Space To Stick” by Francis Vace. “You [have got to] climb the tower of [justice], but [there is] only one thing you can control[:] [You] press space to stick.” “Press Space To Stick” is an outstandingly difficult, but …
“Duck Jam” by Adam Worrell, Thimz, Grant Brown & Oscar Gonzalez. “[A] flurry of [minigames,] all lasting [five] seconds each. […] Each game is […] independent from each other[.] […] What keeps them all […] together is …
“Roboleton” by Francis Vace. “Roboleton” might be one of the hardest runner games I ever saw made for a game jam, even though you can reach a checkpoint after every ten seconds. Some stages are downright frustrating, but the …
“Like the Wind” by Andrew C. Wang & kayupla. “Escape from imminent destruction in this trippy, tentacle-filled, [fully destructive], button-mashing runner. Follow the helicopter to the evacuation zone and jump onto it to escape. Try to save as many …
“Manage Your Stuff” by Hannes Rahm, Fredrik Holma Melén, Rob Watling, Afe & Jake. In “Manage Your Stuff” you have to fight against waves of enemies with all the weapons that you have in your inventory. You …
“DONATA” by Garlic Kisses (René Rother & Sarah Marie Hiebl). What can games be? What should games be? How can the player interact with the game besides the average control schemes? “DONATA” asks those questions in a weird, …
“Glyph Morpheus” by Ted Brown. “[A] fever dream of a runner game. Morph your three-dimensional bit vessel into the proper glyph so it may pass through the [sixty-four] gates of [c]ore [l]ogic, which wind and curve around themselves[.]” Damn …
“Pete and the Beanstalk” by SeriousCreeper. “You control Pete by either teleporting to the left or right side of the beanstalk and by jumping to reach flowers for extra points.” “Pete and the Beanstalk” is a pretty addictive endless …
“Ripple Runner” by DDRKirby(ISQ). “Run through [three] levels, using your water-bending “ripple” ability. Obstacles are synced to the music!” I love this, and so will all fans of “BIT.TRIP RUNNER” among you. Every jump you do is exactly timed …