“Volcano Snek” by JUSTCAMH & ClockMaker. “The volcano wants to erupt. The snake wants to escape. Slither around and bonk walls to raise the lava level. Collect some new abilities to solve […] puzzles.” Admittedly “Volcano Snek” has a …
“.S” by torcado. “[A “Snake”] platformer[.]” The concept of “.S” is as simple as it is ingenious: You control a snake that has to eat all the pellets in a level to activate the exit. But just like in …
“Chnakess” by Arvi Teikari. “[You are] a snake. […] Try to eat the chess pieces; [they will] try to escape using their respective movement styles.” In this turn-based version of “Snake”, you must eat all the chess pieces …
“Snake Blocks” by Steven Miller. “Eat apples to grow[.] Push snakes onto an activation tile to control them[.] Cover all red tiles to complete a level[.]” “Snake Blocks” combines the growing by eating mechanic of “Snake” with a …
“The Treachery of Game Dev” by Friedrich Hanisch & Chill Carrier. “Ce n’est pas un clone de Snake.” Yes, there is a “Snake”-clone in this game. But also a sweet and clever puzzle. And a small code ‘teaching’ …
“The Serpent’s Shadow” by Antoine Zanuttini. “Parts of lit areas can be turned to grass once isolated from light using your snake body. […] There are rabbit holes, so lure rabbits outside by growing grass around them.” “The Serpent’s Shadow” …
“Snakoban” by Friedrich Hanisch. “Snake [plus] Sokoban[.]” Two classic games combined in one: “Snakoban” nailed the the theme of the sixty-third Mini Ludum Dare – which was “Fusion” – by combining the gameplay of “Snake” and “Sokoban”. The ten …