“BOBA” by Casey MacNeil, Dalton Leavey, Connor Grail & Sony-Shock. “A game about bubbles and stopping time[.]” If ever a video game was comparable to a drink, this is probably it: “BOBA” is – not only because …
“RAMnesia” by Chris Siebert. “As you move deeper through the woods, your amnesia runs worse and worse; [but] your character’s memory [is not] the only memory being forgotten. […] [This game] is a puzzle platformer, where if a variable …
“Below the Ocean” by Ismael Rodriguez. Visually, the underwater platformer “Below the Ocean” is kept minimalistic, but three different game mechanics can be found here, all of which harmonize wonderfully with the narrative setting. We play a treasure hunter …
“Deepest Sword” by Cosmic Adventure Squad (Vu Ha, Rose Peng & Johan Soriao). “Venture deep into the Cavern of Longing. Plunge your sword deep into the dragon’s heart! How deep is your resolve?” In “Deepest Sword” you …
“SELF” by Logan Forman, Matthew Hobbs & Connor Grail. “[Recover] the fragments of your [self and] be touched by the higher being[.]” In “SELF” you control a small soul that wants to recover all parts of itself. However, …
“game inside a game” by Sam Hogan. The “game inside a game” is less of a metagame than the title might initially suggest. Instead, it is an exceptional puzzle title that has implemented recursion into both the level design …
“SURGE” by Reeds. “[A] very short puzzle adventure game that sees the power constantly going out.” In “SURGE” we play a video game within the game, controlling the hero in an oldschool adventure. The plot itself is quite generic: …
“Hole Punch!” by JUSTCAMH & ClockMaker. “Carve up the environment to defeat enemies and navigate the world!” The first version of the stealth physics title “Hole Punch!” came out back in February 2020 for the Brackeys Game Jam 2020.1…
“ROOM ROOM” by Sambero & Groovel Studio (Alberto Trigueros & Juan Novella). “A game without discs[.]” “ROOM ROOM” is two things at once: On the one hand, it is a wonderful exploration playground filled with puzzles, but on the …