BOBA

Screenshot of "BOBA"
“BOBA” by Casey MacNeil, Dalton Leavey, Connor Grail & Sony-Shock. “A game about bubbles and stopping time[.]” If ever a video game was comparable to a drink, this is probably it: “BOBA” is – not only because …
Read More

Ludum Dare 48: RAMnesia

Screenshot of "RAMnesia"
“RAMnesia” by Chris Siebert. “As you move deeper through the woods, your amnesia runs worse and worse; [but] your character’s memory [is not] the only memory being forgotten. […] [This game] is a puzzle platformer, where if a variable …
Read More

Ludum Dare 48: Below the Ocean

Screenshot of "Below the Ocean"
“Below the Ocean” by Ismael Rodriguez. Visually, the underwater platformer “Below the Ocean” is kept minimalistic, but three different game mechanics can be found here, all of which harmonize wonderfully with the narrative setting. We play a treasure hunter …
Read More

Ludum Dare 48: Deepest Sword

Screenshot of "Deepest Sword"
“Deepest Sword” by Cosmic Adventure Squad (Vu Ha, Rose Peng & Johan Soriao). “Venture deep into the Cavern of Longing. Plunge your sword deep into the dragon’s heart! How deep is your resolve?” In “Deepest Sword” you …
Read More

SELF

Screenshot of "SELF"
“SELF” by Logan Forman, Matthew Hobbs & Connor Grail. “[Recover] the fragments of your [self and] be touched by the higher being[.]” In “SELF” you control a small soul that wants to recover all parts of itself. However, …
Read More

game inside a game

Screenshot of "game inside a game"
“game inside a game” by Sam Hogan. The “game inside a game” is less of a metagame than the title might initially suggest. Instead, it is an exceptional puzzle title that has implemented recursion into both the level design …
Read More

Mini Jam 73: SURGE

Screenshot of "SURGE"
“SURGE” by Reeds. “[A] very short puzzle adventure game that sees the power constantly going out.” In “SURGE” we play a video game within the game, controlling the hero in an oldschool adventure. The plot itself is quite generic: …
Read More

INDIE LIFT 2020: Hole Punch!

Screenshot of "Hole Punch!"
“Hole Punch!” by JUSTCAMH & ClockMaker. “Carve up the environment to defeat enemies and navigate the world!” The first version of the stealth physics title “Hole Punch!” came out back in February 2020 for the Brackeys Game Jam 2020.1…
Read More

Disc Room Game Jam: ROOM ROOM

Screenshot of "ROOM ROOM"
“ROOM ROOM” by Sambero & Groovel Studio (Alberto Trigueros & Juan Novella). “A game without discs[.]” “ROOM ROOM” is two things at once: On the one hand, it is a wonderful exploration playground filled with puzzles, but on the …
Read More