The Jam Report: May 2019

The Jam Report: May 2019
In May, we recommended forty-nine entries made for eleven different jams, so join us on a journey to bring your own art museums, pixelated bee hives, single rooms with unlimited content, mystical and beautiful places in the void, the bowling…
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The Jam Report: March 2019

The Jam Report: March 2019
March brought us twenty-four new recommendations made for twelve different game jams. So prepare yourself for unconventional love stories, mysterious dungeons, shopping malls, new knowledge about snails and much more. 7DRL Challenge 2019 “Forward” by Christophe Coyard. While this …
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GOTY 2018: Game Jam Edition

GOTY 2018: Game Jam Edition
We do not care about the “God of War”. The growing and shrinking horse balls in “Red Dead Redemption 2” elicit only a weary smile from us. “Tetris Effect”, shmetris effect; okay, no, that one actually was great. …
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The Jam Report: December 2018

The Jam Report: December 2018 (Part 1)
Discover necessary and unnecessary sacrifices, stories about murders in mobster villas and tales about all kinds of friendship, real flower power, genre mashups, metagames and many other things in the December issue of “The Jam Report”, that features sixty-two jam…
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The Jam Report: October 2018

The Jam Report: October 2018
Today, a new monthly article series called “The Jam Report” starts. Here we prepare all the short recommendations made on our Twitter account in a concise list. So enjoy the first issue of “The Jam Report”, which features forty-five jam…
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Ludum Dare 42: Overwrite

Screenshot of "Overwrite"
“Overwrite” by Steven Miller. “Push batteries and open gates[.] Take pictures and change your surroundings[.] Restore power[.]” As an artificially conscious camera, you need to solve some very special puzzles in “Overwrite”: By taking three to three tiles big …
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GDL May Jam: Snake Blocks

Screenshot of "Snake Blocks"
“Snake Blocks” by Steven Miller. “Eat apples to grow[.] Push snakes onto an activation tile to control them[.] Cover all red tiles to complete a level[.]” “Snake Blocks” combines the growing by eating mechanic of “Snake” with a …
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Ludum Dare 41: Treasure Chest #45

Treasure Chest #45
“Core Dunk” by Steven Miller. While assembly languages can be difficult to handle, this jam submissions offers a neat visualization of your code: In eight levels you have to code the movements of the basketball green team in the …
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GamesPlusJam 2018: Predetermined

Screenshot of "Predetermined"
“Predetermined” by Steven Miller. “Push boxes onto the red outlines and get to the goal. After a certain amount of moves, an echo will spawn, doing as you have done before. If something blocks their path, you cannot continue. …
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