The Space in Between

Screenshot of "The Space in Between"
“The Space in Between” by Sondering Studios (Emily Pitcher, Elizabeth Han, Julia Lee, Wei, Alan Guan, Richard Cheng, Hayden Nuyens & Ray Hsiao). “[This game is] an emotional dating [simulation] about Asian-American identity, mental health, …
Read More

THAT NIGHT, STEEPED BY BLOOD RIVER

Screenshot of "THAT NIGHT, STEEPED BY BLOOD RIVER"
“THAT NIGHT, STEEPED BY BLOOD RIVER” by Taylor Swietanski. Rarely have I played a game that refuses its own descriptiveness as much as “THAT NIGHT, STEEPED BY BLOOD RIVER”. It is like a mystery that everyone can see, but …
Read More

If On A Winter’s Night, Four Travelers

Screenshot of "If On A Winter's Night, Four Travelers"
“If On A Winter’s Night, Four Travelers” by Dead Idle Games (Laura Hunt & Thomas Möhring). “[A] narrative-driven point-and-click adventure that explores the stories of four different characters in a masked ball taking place on a train in the late …
Read More

When The Past Was Around

Screenshot of "When The Past Was Around"
“When The Past Was Around” by Mojiken Studio (Eka Pramudita Muharram, Brigitta Rena Estidianti, Alice Elwin, Kris Antoni Hadiputra, Ahmad Fadlillah, Nick Romario, Bangkit Myarso, Seto Aji Nugroho, Dimas Novan Delfiano, …
Read More

Ludum Dare 46: À la Fenêtre

Screenshot of "À la Fenêtre"
“À la Fenêtre” by Garance Royère, Géraud Zucchini & Antoine Druaux. “A girl and a boy remenbering how life was before the world’s longest lockdown.” In “À la Fenêtre”, which is French for “At the window”, you play …
Read More

Sizeable

Screenshot of "Sizeable"
“Sizeable” by Sander Ambroos & Jamal Green. “[An] exploration game where the player has to find mysterious pillars by resizing the objects in the world around them!” In the puzzle game prototype “Sizeable”, you have to find three pillars …
Read More

ISLANDS: Non-Places

Screenshot of "ISLANDS: Non-Places"
“ISLANDS: Non-Places” by Carl Burton. “The familiar becomes magical in this […] interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed.” The coronavirus crisis may actually be one of the most …
Read More

Just, Bearly

Screenshot of "Just, Bearly"
“Just, Bearly” by Daniel J. Roberts, Christophe Pallars, Liam de Bruin, Jordan Lewis & Mitchell de Bruin. “A collection of playable vignettes about feeling awkward and being anxious that interlock to tell an abstract story, played with a mouse.” For …
Read More

Vignettes

Screenshot of "Vignettes"
“Vignettes” by Pol Clarissou, Armel Gibson, Pat Ashe, David Kanaga & Popagenda. “[A] unique exploration game without text or characters, where objects shapeshift as you spin them around to wander through a kaleidoscope of different moods …
Read More