When The Past Was Around

Screenshot of "When The Past Was Around"
“When The Past Was Around” by Mojiken Studio (Eka Pramudita Muharram, Brigitta Rena Estidianti, Alice Elwin, Kris Antoni Hadiputra, Ahmad Fadlillah, Nick Romario, Bangkit Myarso, Seto Aji Nugroho, Dimas Novan Delfiano, …
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Ludum Dare 46: À la Fenêtre

Screenshot of "À la Fenêtre"
“À la Fenêtre” by Garance Royère, Géraud Zucchini & Antoine Druaux. “A girl and a boy remenbering how life was before the world’s longest lockdown.” In “À la Fenêtre”, which is French for “At the window”, you play …
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Sizeable

Screenshot of "Sizeable"
“Sizeable” by Sander Ambroos & Jamal Green. “[An] exploration game where the player has to find mysterious pillars by resizing the objects in the world around them!” In the puzzle game prototype “Sizeable”, you have to find three pillars …
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ISLANDS: Non-Places

Screenshot of "ISLANDS: Non-Places"
“ISLANDS: Non-Places” by Carl Burton. “The familiar becomes magical in this […] interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed.” The coronavirus crisis may actually be one of the most …
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Just, Bearly

Screenshot of "Just, Bearly"
“Just, Bearly” by Daniel J. Roberts, Christophe Pallars, Liam de Bruin, Jordan Lewis & Mitchell de Bruin. “A collection of playable vignettes about feeling awkward and being anxious that interlock to tell an abstract story, played with a mouse.” For …
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Vignettes

Screenshot of "Vignettes"
“Vignettes” by Pol Clarissou, Armel Gibson, Pat Ashe, David Kanaga & Popagenda. “[A] unique exploration game without text or characters, where objects shapeshift as you spin them around to wander through a kaleidoscope of different moods …
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Au fil de l’eau

Screenshot of "Au fil de l'eau"
“Au fil de l’eau” by Samson Auroux & Lawrence Steele. “[A] short meditation game about kayaking and immersion in a beautiful landscape. Leave your apartment and go on an adventure.” Even though it still had some rough edges when …
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Moncage

Screenshot of "Moncage"
“Moncage” by Dong Zhou & Yijia Chen. “[An] adventure puzzle game, where the player will explore a secluded island and an abandoned factory trapped in a mysterious cubic device. Each face of this cubic device will display a different scene.…
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