Sixteen additional recommendations for in-between you could find on our Twitter account last month. These five indie games and eleven jam submissions range from lyrical roguelikes to absurd decision marathons, from tetromino-shaped word puzzles to physically impossible “Snake” variations, and …
“Trash the Planet” by This Game Is Haunted (Nick Cummings, Ben Morgan, Sarah Morgan, Bryan Brunt & Chris Balcom). “[A resource management] game that subverts clicker mechanics to serve its narrative rather than manipulate the …
“RE:CALL” by Matias Schmied, Roy Ryser, Jean Sena, Braian Schuster, Fernando Blöhsel, Facundo Silveira, NNNN & WhiteThorn Games. “[You] play through the memories of the character [you are] controlling. Your actions inside these flashbacks have immediate consequences …
“SELF” by Logan Forman, Matthew Hobbs & Connor Grail. “[Recover] the fragments of your [self and] be touched by the higher being[.]” In “SELF” you control a small soul that wants to recover all parts of itself. However, …
“The Space in Between” by Sondering Studios (Emily Pitcher, Elizabeth Han, Julia Lee, Wei, Alan Guan, Richard Cheng, Hayden Nuyens & Ray Hsiao). “[This game is] an emotional dating [simulation] about Asian-American identity, mental health, and stargazing. …
“Integer” by Elliott Treinen. In the shadows of “Integer” you will find a mysterious apparatus. Its use is unknown, but a lone string dangles from above, inviting players to pull it. If this is done, after a short time …
“THAT NIGHT, STEEPED BY BLOOD RIVER” by Taylor Swietanski. Rarely have I played a game that refuses its own descriptiveness as much as “THAT NIGHT, STEEPED BY BLOOD RIVER”. It is like a mystery that everyone can see, but …
“If On A Winter’s Night, Four Travelers” by Dead Idle Games (Laura Hunt & Thomas Möhring). “[A] narrative-driven point-and-click adventure that explores the stories of four different characters in a masked ball taking place on a train in the late …